// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)

Shader "Hidden/Preview Color2D VT" {
Properties {
    [TextureStack.Stack] _MainTex ("Texture", Any) = "white" {}
    _Mip ("Mip", Float) = -1.0 // mip level to display; negative does regular sample
}


Subshader {
    Tags { "ForceSupported" = "True" }
    Lighting Off Cull Off ZWrite Off ZTest Always Blend SrcAlpha OneMinusSrcAlpha
    Pass {
        CGPROGRAM
        #pragma vertex vert
        #pragma fragment frag
        #pragma require sampleLOD

        #include "UnityCG.cginc"

        #define VT
        #include "Preview.cginc"

        ENDCG
    }
}
}
